Lords Of The Realm II
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''Lords of the Realm II'' (also known as Lords 2) is a
computer game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to gener ...
published by
Sierra On-Line Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and publisher founded in 1979 by Ken and Roberta Williams. The company is known for pioneering the graphic adventure game genr ...
and developed by
Impressions Games Impressions Games was a British video game developer founded by David Lester. He sold the company to Sierra On-Line in 1995, who was then bought out by Cendant and eventually, Vivendi Universal (now known as Vivendi SA). Impressions specialized ...
. It was first released for the PC in 1996, and is the second game in the ''
Lords of the Realm ''Lords of the Realm'' is a turn-based strategy computer game published and developed by Impressions Games. It was first released on June 15, 1994, and is the first game in the ''Lords of the Realm'' series. Summary The game takes place in a med ...
'' series. The game takes place in a medieval setting, with rulers of several counties warring for the right to be king of the land. Players grow crops, accumulate resources, manufacture weapons, manage armies, build and lay siege to castles, capture provinces, and ultimately attempt to conquer their enemies.


Gameplay

''Lords of the Realm II'' is very different from many medieval strategy games. There is no magic, and unlike many strategy games, it has no
technology tree In strategy games, a technology, tech, or research tree is a hierarchical visual representation of the possible sequences of upgrades a player can take (most often through the act of research). Because these trees are technically directed and ac ...
. Players need to carefully manage food (cows, dairy, grain), population, and happiness levels whilst avoiding
Malthusian Malthusianism is the idea that population growth is potentially exponential while the growth of the food supply or other resources is linear, which eventually reduces living standards to the point of triggering a population die off. This event, c ...
population meltdowns or other players invading their counties. The game is a combination of a turn-based resource management game, in which players grow crops, accumulate resources, manufacture weapons, manage armies, and build and lay siege to castles; and a
real-time strategy game Real-time strategy (RTS) is a subgenre of strategy video games that do not progress incrementally in turns, but allow all players to play simultaneously, in "real time". By contrast, in turn-based strategy (TBS) games, players take turns to pla ...
with players controlling units individually or in group formations in battles or during sieges. Compared to the original, ''Lords of the Realm II'' features updated graphics and an improved management system.


Development

Impressions Games general manager David Lester commented during development, "We wanted the game to be more multiplayer friendly, and one way to do that was by adding realtime combat. Besides, when you can bring a castle down by aiming a battering ram or a catapult at it in realtime, it's a lot more satisfying."


Reception


Sales

In the United States, ''Lords of the Realm II'' debuted in 16th place on
PC Data PC Data was an American market research and point of sale tracking firm founded in 1991 and based in Reston, Virginia. Its founder, Ann Stephens, had worked previously as the head researcher for the Software Publishers Association. Initially, t ...
's computer game sales rankings for December 1996. It rose to #9 in January, and it remained in the firm's top 20 for another two months, before dropping out in April. Returning to the top 20 in May and June, ''Lords of the Realm II'' became the 14th-best-selling computer game in the United States during 1997's first half. It exited PC Data's monthly top 20 after a placement of 19th in July. By November, global sales of ''Lords of the Realm II'' had surpassed 350,000 copies. ''Lords of the Realm II'' went on to be the 19th-biggest computer game seller of 1998, with 245,324 in sales and $2.99 million in revenues. Its total sales ultimately reached 2.5 million copies worldwide.


Critical reviews

Tim Soete of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' called ''Lords of the Realm II'' "a challenging and entertaining experience for strategy enthusiasts." However, he opined that the game was overambitious in its real-time combat aspect, with troops that are difficult to maneuver and battlefields that tend to become overcrowded. A '' Next Generation'' critic found it "simply an outstanding upgrade and improvement over the already excellent original." He particularly emphasized the realistic economic model, such as the fact that building an army requires drafting peasants from the population, with a resultant drop in village morale, whereas in most such games armies are built from a separate and unlimited stock of potential soldiers. Like Soete, he saw problems in the combat, such as the enemy AI's ineptitude at siege warfare, but deemed them minor issues.


Sequels

The game had an
expansion pack An expansion pack, expansion set, supplement, or simply expansion is an addition to an existing role-playing game, tabletop game, video game or collectible card game. These add-ons usually add new game areas, weapons, objects, characters, or an ...
released in 1997, ''Lords of the Realm II: Siege Pack'', consisting of new combat scenarios and additional maps. It was followed by a spin-off ''
Lords of Magic ''Lords of Magic'' is a turn-based strategy Microsoft Windows game designed for Windows 95/98 by Sierra On-Line. The game was intended to combine elements of '' Heroes of Might and Magic II'' and ''Lords of the Realm II''. The special edition also ...
'' and a sequel ''
Lords of the Realm III ''Lords of the Realm III'' (also known as Lords 3) is a medieval themed real-time strategy computer game published in March 2004 by Sierra Entertainment, a subsidiary of Vivendi Universal Games. It is the third installment in the '' Lords of the ...
''.


References


External links


''Lords of the Realm II''
at
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''Lords of the Realm II''
at
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{{DEFAULTSORT:Lords Of The Realm Ii 1996 video games DOS games Classic Mac OS games Multiplayer and single-player video games Turn-based strategy video games Video game sequels Video games developed in the United Kingdom Video games scored by Keith Zizza Video games set in castles Video games set in medieval England Video games with isometric graphics Video games with expansion packs Windows games Impressions Games games Sierra Entertainment games